NutriScope
(2023)Designed and developed an application prototype that uses Augmented Reality (AR) that educates adolescents on the nutritional value of the various foods we consume.
The AR functionality was done in Unity, whereas the app’s UI was designed using Figma, and Photoshop for animating motion graphics.
The AR functionality was done in Unity, whereas the app’s UI was designed using Figma, and Photoshop for animating motion graphics.

Animated loading graphics for the application upon startup.

Overview page without any products identified and added to the user’s meal tracker.

Overview page visualizing different types of foods consumed based on food categories, along with an estimate for the amount of nutrients consumed each day or week.

AR feature demonstrating the approximate size and scale of a chicken nugget on a real surface. Note that the model is kept basic as to not mislead regarding a product’s shape varying.

AR feature identifying the packaging label of the product.

Once identified, nutritional details are displayed. Unlike facts printed on packaging, this offers more information, such as average quanities to consume and details for ingredients used.

A general breakdown of the ingredients, with the ability to pull up some additional facts.

Example of one ingredient’s nutritional facts for those unfamiliar with its properties.

The settings page, which can be accessed via the dropdown widget in the topleft corner of the app.